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Home/ Questions/Q 465721
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T23:24:22+00:00 2026-05-12T23:24:22+00:00

I’m currently trying to display some information (as an overlay) to the user inside

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I’m currently trying to display some information (as an overlay) to the user inside a DirectX-based game, much like the frame count which Fraps displayed, but I have no clue where to start. I don’t expect a full solution to my problem, just a few hints where I can start and where to get more information about the topic 😉

Thanks in advance.

PS: The project I’m working on is written in C# (.NET 3.5)

PPS: To clarify: I mean hooking into any random DX-based game. Start my app, start any game, display some kind of overlay.

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  1. Editorial Team
    Editorial Team
    2026-05-12T23:24:23+00:00Added an answer on May 12, 2026 at 11:24 pm

    Well one way is to place a d3d9.dll alongside the executable. The DLL search pattern will ALWAYS search the current directory first.

    Now its just the “small” matter of implementing the DirectX interface to pass through everything to the REAL d3d9.dll. After you’ve done this then every time the user calls present you can inject some rendering of your own. In the case of the frame rate example you can measure the time between present calls.

    Intercepting loading of the D3D9.dll without placing your own DLL in the way is a LOT more complex.

    Other sorts of info here:

    http://www.codeproject.com/Articles/20084/A-More-Complete-DLL-Injection-Solution-Using-Creat

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