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Home/ Questions/Q 7539105
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T07:17:44+00:00 2026-05-30T07:17:44+00:00

I’m currently trying to make a basic platformer with XNA and I’m wondering how

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I’m currently trying to make a basic platformer with XNA and I’m wondering how to create a “jumping effect.” I currently have basic keyboard input which allows for sideways movement, but I would like my sprite to slowly progress into a jump rather than instantly teleporting there (right now I have something like Rectangle.Y += 40 every time I jump, making the sprite instantly appear there). Does anyone have any insight?

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  1. Editorial Team
    Editorial Team
    2026-05-30T07:17:45+00:00Added an answer on May 30, 2026 at 7:17 am

    I’m not totally across how to implement this in XNA/C#, but in Flash games I’ve made I just added a vertical velocity property. I’ll try write everything as C# as I can..

    Example; create the velocity property:

    float verticalVelocity = 0;
    

    Vertical velocity should be constantly reduced (by gravity). Set up a gravity property somewhere accessible from your player:

    float Gravity = 2.5;
    

    And in your update() method for the player, increment the verticalVelocity by Gravity. Also increment the Y position of your player by the verticalVelocity. This will simulate falling:

    verticalVelocity += Gravity;
    Position.Y += verticalVelocity; // this may be -= in XNA, not sure where the y axis beings
    

    When you hit a surface, the velocity should be reset to 0.

    And finally, to jump, simply subtract a given value from verticalVelocity:

    public void Jump(float height)
    {
        // Only jump if standing on a surface.
        if(verticalVelocity == 0)
            verticalVelocity -= height;
    }
    
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