Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8845155
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T11:40:07+00:00 2026-06-14T11:40:07+00:00

I’m currently trying to render a polygon mesh in isometric (html5 canvas 2d context).

  • 0

I’m currently trying to render a polygon mesh in isometric (html5 canvas 2d context).
My work is almost done except I cannot find the right calculation/algorithm to find the plane rotation.

In example I have plane A and B defined by 2 vector Ox, Oy

var planeA = {
    Ox: {
        x: 1,
        y: -2,
        x: 1,
    }, Oy: {
        x: 1,
        y: -1,
        z: 0,
    }
}

var planeB = {
    Ox: {
        x: 0,
        y: 1,
        x: 0,
    }, Oy: {
        x: 0,
        y: 0,
        z: -1,
    }
}

I want to find alpha (rotation around Ox), beta (rotation around Oy) and gamma (rotation around Oz) to apply on plane A to make plane A have the same normal with plane B.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T11:40:08+00:00Added an answer on June 14, 2026 at 11:40 am

    First, find the normals by taking the cross-product of the vectors and then normalizing.

    To take the cross-product of two vectors, A and B, use this formula:

    Cx = Ay*Bz – Az*By
    Cy = -Ax*Bz + Az*Bx
    Cz = Ax*By – Ay*Bx

    (Notice that the order matters. In general, AxB ≠ BxA.)

    So for your two planes, the cross-products are (1,1,1) and (-1,0,0).

    To normalize a vector, divide it by its magnitude. So the normal vectors of your planes are (1/sqrt(3))(1,1,1) and (-1,0,0).

    Now to rotate on vector into another (I will assume you have atan2(), and that you have the right-hand rule down cold):

    1. Rotate around Ox: to get A into the XZ plane, rotate by atan2(Ay, Az).
    2. Rotate around Oy: to get to the correct phi (angle from Oz)). PhiB is atan2(sqrt(Bx2+By2), Bz), so rotate by atan2(sqrt(Bx2+By2), Bz) – atan2(Ax, Az)
    3. Rotate around Oz: to get to the correct “longitude”, rotate by atan2(By, Bx) – atan2(Ay, Ax).

    So in your example, you would rotate A around Ox by π/4 to get (sqrt(2/3), 0, sqrt(1/3)), then around Oy by π/2 – atan(sqrt(2)) to get (1,0,0), then around Oz by π to get (-1,0,0).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want use html5's new tag to play a wav file (currently only supported
I am trying to render a haml file in a javascript response like so:
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to select an H1 element which is the second-child in its group

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.