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Home/ Questions/Q 1094573
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:59:26+00:00 2026-05-16T23:59:26+00:00

i’m currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but

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i’m currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue.

basically i want to create a state boolean property on my sprites – they are either on or off so my boolean variable is called isOn.

var mySprite:Sprite = new Sprite();
var isOn:Boolean = false;

var dict:Dictionary = new Dictionar();
dict[mySprite] = isOn;

then i will poll my sprite to check its “isOn” property. if it’s on, i will turn it off – or set it to false.

if (dict[mySprite] == true)
   {
   dict[mySprite] = false;
   }

this is the first time i’m actually using dictionaries, so please correct me if i’m using it wrong. and, of course, my original question stands: is this the best way of adding a boolean property to a non-dynamic object?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:59:27+00:00Added an answer on May 16, 2026 at 11:59 pm

    Can’t you just write your own Sprite that has an isOn property? That seems like a much simpler way to achieve what you want, without using a MovieClip.

    isOn could be a public var or a pair of getter/setter if you want to perform some logic when reading/writting it.

    public class MySprite extends Sprite {
    
        private var _isOn:Boolean;
    
        public function get isOn():Boolean {
            return _isOn;
        }
    
        public function set isOn(v:Boolean):void {
            _isOn = v;
        }
    
    }
    

    And then:

    var mySprite:MySprite = new MySprite();
    mySprite.isOn = false;
    
    // at some later point...
    if (mySprite.isOn)
    {
       mySprite.isOn = false;
    }
    
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