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Home/ Questions/Q 8445903
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T09:46:54+00:00 2026-06-10T09:46:54+00:00

I’m currently using OOP techniques in C, and I’ve used the known idiom of

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I’m currently using OOP techniques in C, and I’ve used the known idiom of a child class having a parent class instance inside its struct, like this:

struct parent{
    void (*doSomething)(struct parent *parent);
};

struct child{
    struct parent base;
    int (*doSomethingCooler)(struct child *child);
};

Now, my methods are prefixed with the class they belong to:

void parent_doSomething(struct parent *parent);
int child_doSomethingCooler(struct child *child);

With overloading, I have

void child_doSomethingCool(struct parent *parent);

that I set to parent->doSomething on the child constructor function.

Anyway, the problem arises when I have a child instance, and I want to call parent methods. Immediately, I have to cast (sort of dynamic_cast in C) my instance pointer to the parent class type, and this fastly pollutes my code.

The second idea was to define all methods to receive void * “this” parameters, and internally cast them to the right class. This simplifies the usage from client code, but expose the code to nasty bugs, like passing invalid references, or references of the wrong type.

What are the pros and cons of each implementation?

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  1. Editorial Team
    Editorial Team
    2026-06-10T09:46:55+00:00Added an answer on June 10, 2026 at 9:46 am

    With the new type generic feature of C11 you could uniformly access the parent part:

    #define getParent(X)        \
    _Generic((X),               \
        parent*: (X),           \
        child*: (&(X)->base)))
    

    and then you could overload your function name with a macro

    #define doSomething(X) doSomething(getParent(X))
    

    as you can see from these examples this wouldn’t work too well with OO notation of calling a “method” through the pointer such as p->doSomething(), but this could be a start.

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