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Home/ Questions/Q 8880795
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T20:13:33+00:00 2026-06-14T20:13:33+00:00

I’m currently working on 3d positional audio in my 3d XNA game (using SoundEffectInstance),

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I’m currently working on 3d positional audio in my 3d XNA game (using SoundEffectInstance), however I’m having troubles finding the correct values of the position of the emitter and listers.

I started out setting the position of my listener to the camera position(it’s a first person game), and the position of the various emitters to the position of the object that was emitting the sound. Doing this muted the sound completely, compared to before I used the Apply3D method.

I did some experimenting with the values, and figured after I made the values of the positions much much smaller, I started hearing the sound. My map size has values from 0 to 5000 in the x/z plane (only moving between 0 and ~500 on y axis), so the distance between the listener and emitter will generally be high (when comparing to the values I needed to hear anything at all which was between 0 and 1).

Is there any way to control what “close” and “far away” is for the soundEffectInstance? Or am I supposed to normalize the distance values? I read trough several guides on 3D sound, but I have not seen anything related to normalizing or control of the distance values.

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  1. Editorial Team
    Editorial Team
    2026-06-14T20:13:34+00:00Added an answer on June 14, 2026 at 8:13 pm

    After some more testing, I found that simply dividing the position values with a factor (arround 500 seems right for me) provides a good result. I dont know if this is the way It’s supposed to be done, but it seems to be working fine.

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