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Home/ Questions/Q 8043223
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T04:50:09+00:00 2026-06-05T04:50:09+00:00

I’m currently working on a game based on Slick2D, but I ran into a

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I’m currently working on a game based on Slick2D, but I ran into a problem.
When I try to run my game (no matter whether from dist or ide), I get the following error:

java.lang.UnsatisfiedLinkError: no jinput-linux64 in java.library.path

My directory structure is as following:
./lib contains all the .jar’s for libraries
./natives contains the .dll’s, .so’s and .jnilib’s

If I go to project options, and add -Djava.library.path=./natives to VM options, it works properly. But in that case, I’d need to have all the native libraries inside the root folder of the dist. So I want to have a separate folder for all the natives, so my first line in my main has this:

System.setProperty("org.lwjgl.librarypath", System.getProperty("user.dir") + "/natives");

But for some reason, this doesn’t give a standard linking error (e.g. lwjgl not found) but for some reason picks jinput-linux64, but jinput is added as a library and is in the natives folder.

Is there anything I’ve done wrong or is there a better approach to distributing my game effectively overall?

Thank you !

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  1. Editorial Team
    Editorial Team
    2026-06-05T04:50:11+00:00Added an answer on June 5, 2026 at 4:50 am

    What is wrong with placing the native libraries in your distribution? You cannot rely on your audience to have the libraries your application needs. Here is how I distribute stuff I make with slick:

    MyFancyGame (Top directory)
    -- libraries (mine and slick and lwjgl jars here)
       -- lwjgl 
          -- native (dlls and so files go in here)
    

    In the top directory I include a shell script & a batch file which contains one line:

    java -ea -Djava.library.path="libraries/lwjgl/native/" -cp  "libraries/*" com.MyGame.Main
    

    This works on every computer I deploy to so long as they have java installed.

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