Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6735801
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T11:03:20+00:00 2026-05-26T11:03:20+00:00

I’m currently working on a Snake game that can solve itself, but when I

  • 0

I’m currently working on a Snake game that can solve itself, but when I activate it, usually after 30~ successful hits, my application crashes with the aforementioned exception either in System.drawing.dll or in System.Windows.Forms.dll.

The problem usually occurs in the command “Application.DoEvents()”, but it has occured in several other places too.

    using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.Threading;
using System.IO;

namespace Snake
{
    enum Directions
    {
        Right = 1,
        Left = -1,
        Up = 2,
        Down = -2,
        NoDirection = 0
    }

    public partial class GameForm : Form
    {
        #region Data Members

        SnakeGame gmGame;
        Point pCurrFood;
        Directions dirFirstDirection;
        Directions dirSecondDirection;
        Directions dirHelpDirection;
        Color DEFAULT_COLOUR = Color.White;
        const int SEGMENT_HEIGHT = 10;
        const int SEGMENT_WIDTH = 10;

        #endregion

        #region Ctor

        public GameForm()
        {
            InitializeComponent();
            this.gmGame = new SnakeGame();
            this.dirFirstDirection = Directions.NoDirection;
            this.dirSecondDirection = Directions.NoDirection;
        }

        #endregion

        #region Other Methods

        private void PaintSegment(Graphics gGraphics, Point pnPoint, Color cColour)
        {
            Pen Pen = new Pen(cColour);
            Rectangle Rectangle = new Rectangle(pnPoint.X,
                                                pnPoint.Y,
                                                SEGMENT_HEIGHT,
                                                SEGMENT_WIDTH);
            gGraphics.DrawRectangle(Pen, Rectangle);
            Brush Brush = new SolidBrush(cColour);
            gGraphics.FillRectangle(Brush, Rectangle);
        }

        private void PlaceNewFood()
        {
            Random rRand = new Random();
            int nHeight = rRand.Next(this.panel1.Size.Height);
            int nWidth = rRand.Next(this.panel1.Size.Width);

            while ((nHeight % 10 != 0) || (nWidth % 10 != 0))
            {
                nHeight = rRand.Next(this.panel1.Size.Height - 10);
                nWidth = rRand.Next(this.panel1.Size.Width - 10);

                while (this.gmGame.SnakeQueue.Contains(new Point(nWidth, nHeight)))
                {
                    nHeight = rRand.Next(this.panel1.Size.Height);
                    nWidth = rRand.Next(this.panel1.Size.Width);
                }
            }

            this.pCurrFood = new Point(nWidth, nHeight);
            this.PaintSegment(this.panel1.CreateGraphics(), this.pCurrFood, Color.Red);
        }

        private void SelfSolve()
        {

            this.dirFirstDirection = (Directions)(Math.Sign(this.gmGame.SnakeHead.Y -
                                                            this.pCurrFood.Y) * 2);
            this.dirSecondDirection = (Directions)Math.Sign(this.pCurrFood.X -
                                                            this.gmGame.SnakeHead.X);

            this.ManageSnake(this.dirFirstDirection, this.dirSecondDirection);
        }

        private bool WillCollide(Point pnPointToCheck)
        {
            return ((pnPointToCheck.X > this.panel1.Size.Width) ||
                    (pnPointToCheck.Y > this.panel1.Size.Height) ||
                    (pnPointToCheck.X * pnPointToCheck.Y < 0) ||
                    (this.gmGame.SnakeQueue.Contains(pnPointToCheck)));
        }

        private void ManageSnake(Directions dirFirstSnakeDirection,
                                 Directions dirSecondSnakeDirection)
        {
            Point pnNewHead = this.gmGame.SnakeHead;

            switch (dirFirstSnakeDirection)
            {
                case (Directions.Down):
                {
                    if (this.WillCollide(new Point(pnNewHead.X, pnNewHead.Y + SEGMENT_HEIGHT)))
                    {
                        this.ManageSnake(Directions.NoDirection, dirSecondSnakeDirection);
                    }
                    else
                    {
                        pnNewHead.Y += SEGMENT_HEIGHT;
                        dirHelpDirection = Directions.Down;
                    }

                    break;
                }
                case (Directions.Up):
                {
                    if (this.WillCollide(new Point(pnNewHead.X, pnNewHead.Y - SEGMENT_HEIGHT)))
                    {
                        this.ManageSnake(Directions.NoDirection, dirSecondSnakeDirection);
                    }
                    else
                    {
                        pnNewHead.Y -= SEGMENT_HEIGHT;
                        dirHelpDirection = Directions.Up;
                    }

                    break;
                }
                case (Directions.NoDirection):
                {
                    switch (dirSecondSnakeDirection)
                    {
                        case (Directions.Right):
                        {
                            if (this.WillCollide(new Point(pnNewHead.X + SEGMENT_WIDTH, pnNewHead.Y)))
                            {
                                this.ManageSnake(this.dirHelpDirection, dirSecondSnakeDirection);
                            }
                            else
                            {
                                pnNewHead.X += SEGMENT_WIDTH;
                            }

                            break;
                        }
                        case (Directions.Left):
                        {
                            if (this.WillCollide(new Point(pnNewHead.X - SEGMENT_WIDTH, pnNewHead.Y)))
                            {
                                this.ManageSnake(this.dirHelpDirection, dirSecondSnakeDirection);
                            }
                            else
                            {
                                pnNewHead.X -= SEGMENT_WIDTH;
                            }

                            break;
                        }
                    }

                    break;
                }
            }

            this.gmGame.AddSegment(pnNewHead);

            if (this.gmGame.SnakeHead.Equals(this.pCurrFood))
            {
                this.lblScoreNum.Text = (int.Parse(this.lblScoreNum.Text) + 1).ToString();
                this.PlaceNewFood();
            }
            else
            {
                this.PaintSegment(this.panel1.CreateGraphics(),
                                  (Point)this.gmGame.SnakeQueue.Peek(),
                                  DEFAULT_COLOUR);
                this.gmGame.RemoveSegment();
            }

            this.PaintSegment(this.panel1.CreateGraphics(),
                              this.gmGame.SnakeHead,
                              Color.Green);
            Thread.Sleep(5);
            Application.DoEvents();
            this.SelfSolve();
        }

        #endregion

        #region Events

        private void GameForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                this.PlaceNewFood();
                this.SelfSolve();
            }
            else if (e.KeyCode == Keys.Escape)
            {
                this.Close();
            }
            else if (e.KeyCode == Keys.Space)
            {
                MessageBox.Show("Frozen, press OK to continue");
            }
        }

        private void GameForm_ClientSizeChanged(object sender, EventArgs e)
        {
            this.PaintSegment(this.panel1.CreateGraphics(), new Point(210, 250), Color.Green);
            this.PaintSegment(this.panel1.CreateGraphics(), new Point(220, 250), Color.Green);
            this.PaintSegment(this.panel1.CreateGraphics(), new Point(230, 250), Color.Green);
            this.PaintSegment(this.panel1.CreateGraphics(), new Point(240, 250), Color.Green);
            this.PaintSegment(this.panel1.CreateGraphics(), new Point(250, 250), Color.Green);
        }

        #endregion
    }
}

I know it’s a lot of code, but since I’m not sure where’s the root of the problem, I had to copy all of it.

I’d greatly appreciate it if you could point me in the right direction.

Thanks in advance 🙂

P.S. I know that the algorithm has flaws, I’ll get to that later. Right now my main concern is solving the crash.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T11:03:21+00:00Added an answer on May 26, 2026 at 11:03 am

    This is because you keep on going recursive in your method. e.g.:

          Thread.Sleep(5); 
          Application.DoEvents(); 
          this.SelfSolve(); 
    

    Your method will basically never end.

    You should use a timer and within that timer, call SelfSolve() This should solve your problem.
    When using a timer you dont have to call DoEvents yourself since a winforms timer anyways posts a call to your method as a message and the message loop will handle the invocation and other messages.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I'm working with an upstream system that sometimes sends me text destined for HTML/XML
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a jquery bug and I've been looking for hours now, I can't
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I've got a string that has curly quotes in it. I'd like to replace

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.