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Home/ Questions/Q 8187917
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T02:43:47+00:00 2026-06-07T02:43:47+00:00

I’m currently working on an Adobe AIR project to pump out my level editor

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I’m currently working on an Adobe AIR project to pump out my level editor but I’m running into an issue. I basically need to implement an interactive movie editor. My question is how would you recommend I get the timeline editing started? Functionality wise it needs to be able to set tween key frames for position, scale, and alpha. Any ideas?

I’ve also been trying to look into pulling tween data from a swf. I’m not entirely sure how applicable this would be.

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  1. Editorial Team
    Editorial Team
    2026-06-07T02:43:50+00:00Added an answer on June 7, 2026 at 2:43 am

    I’m not sure what you mean by movie editor – movie as in a sequence of images(bitmaps) or movie as in flash MovieClip ?

    If it’s the later, you could use a tweening engine like TweenLite to do the hard lifting and then it’s up to you how you organize the scrollable GUI for the timeline (plenty of examples out there, starting with Flash/After Effectts/Blender/etc.) Feedback from your designer/animator is crucial I presume.

    Pulling data from Flash could also be possible. If you’d like to parse the swf you can try Claus Wahlers’ awesome as3swf library. Be sure to check some of his posts:

    1. SWF Timeline Reconstruction with as3swf
    2. Flash IDE Inspired Flex 4 Timeline Component

    as3swf Timeline in Flex4

    Another option would be to use jsfl (JavaScript scripting in the Flash IDE) and parse the tweens your designer/animator creates. It should be a matter of parsing a XML for the tween(be it old/classic or new/motion). If you go the JSFL route, you might also find the xJSFL project useful.

    Also, for inspiration on game/animation tools check out Spriter

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