I’m currently working on some C#/C++ code which makes use of invoke. In the C++ side there is a std::vector full of pointers each identified by index from the C# code, for example a function declaration would look like this:
void SetName(char* name, int idx)
But now I’m thinking, since I’m working with pointers couldn’t I sent to C# the pointer address itself then in code I could do something like this:
void SetName(char*name, int ptr)
{
((TypeName*)ptr)->name = name;
}
Obviously that’s a quick version of what I’m getting at (and probably won’t compile).
Would the pointer address be guaranteed to stay constant in C++ such that I can safely store its address in C# or would this be too unstable or dangerous for some reason?
Yes, no problem. Native memory allocations never move so storing the pointer in an IntPtr on the C# side is fine. You need some kind of pinvoked function that returns this pointer, then
Which intentionally lies about this C++ function:
Note the usage of new in the C++ code, you have to copy the string. The passed name argument points to a buffer allocated by the pinvoke marshaller and is only valid for the duration of the function body. Your original code cannot work. If you intend to return pointers to vector<> elements then be very careful. A vector re-allocates its internal array when you add elements. Such a returned pointer will then become invalid and you’ll corrupt the heap when you use it later. The exact same thing happens with a C# List<> but without the risk of dangling pointers.