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Home/ Questions/Q 3243592
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:27:05+00:00 2026-05-17T18:27:05+00:00

I’m currently working on some core animation stuff for the iOS and really enjoying

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I’m currently working on some core animation stuff for the iOS and really enjoying myself. This question is regarding the many different ways one can implement an animation. Say you would like to rotate a UIView a few times but with different timing functions for each animation cycle. To the best of my knowledge there are at least two different way of implementing this:

  1. I either create a CAAnimationGroup and add the different CABasicAnimation objects to it. By controlling their beginTime property and setting different CAMediaTimingFunction on them I get the individual behavior I want.
  2. The other option is to create a CAKeyframeAnimation and by adding different key values I can customize the different “frames” individually.

So my question is this: Is there any advantage of using either one of these implementations?

My follow up question: If so, what method do you use for finding this out? In other words, how would I go about measuring the performance of an animation?

Thank you in advance and best regards.

//Abeansits

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:27:06+00:00Added an answer on May 17, 2026 at 6:27 pm

    To me, the choice between the two is a semantic one:

    • If I want to animate one object over several stages, I use a keyframe animation.
    • If I want to animate several objects concurrently, I use an animation group (that can optionally consist of several keyframe animations if the animations of the single objects contain multiple stages).
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