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Home/ Questions/Q 4100908
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T20:37:40+00:00 2026-05-20T20:37:40+00:00

I’m currently working on some quite old C++ code and often find things like

  • 0

I’m currently working on some quite old C++ code and often find things like

int i;
i = 42;

or

Object* someObject = NULL;
someObject = new Object();

or even

Object someObject;
someObject = getTheObject();

I completely understand what this code does but I really have no idea when such a separation of variable definition and initialization could be helpful. I searched for some explanations but always ended up with member initialization lists or the question when you should define your local variables.

In the end, I don’t understand the reason why someone could have intentionally written this code. It just splits definition and initialization up into two subsequent lines and creates overhead – in the last case it creates an object using the default constructor only to destroy it in the next line.

I wonder whether I should simply change the code to

int i = 42;
Object* someObject = new Object();
Object someObject = getTheObject();

Could this lead to any problems?

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  1. Editorial Team
    Editorial Team
    2026-05-20T20:37:41+00:00Added an answer on May 20, 2026 at 8:37 pm
    Object someObject;
    someObject = getTheObject();
    

    This uses the assignment operator.

    Object someObject = getTheObject();
    

    This uses the copy constructor.

    Apart from that, your suggested changes are equivalent, and you should implement them. The copy ctor/assignment operator difference is expected to produce the same result, this is not enforced by the language though.

    I see no valid reason to split up declaration and assignment like the original code does – even though for all practical purposes it doesn’t introduce overhead (except for the object)

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