Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 114043
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T02:47:52+00:00 2026-05-11T02:47:52+00:00

I’m currently writing a C# application that does a lot of digital signal processing,

  • 0

I’m currently writing a C# application that does a lot of digital signal processing, which involves a lot of small fine-tuned memory xfer operations. I wrote these routines using unsafe pointers and they seem to perform much better than I first thought. However, I want the app to be as fast as possible.

Would I get any performance benefit from rewriting these routines in C or C++ or should I stick to unsafe pointers? I’d like to know what unsafe pointers brings to the table in terms of performance, compared to C/C++.

EDIT: I’m not doing anything special inside these routines, just the normal DSP stuff: cache friendly data transfers from one array to the other with a lot of multiplications, additions, bit shiftings etc. in the way. I’d expect the C/C++ routines to look pretty much the same (if not identical) as their C# counterparts.

EDIT: Thanks a lot to everyone for all the clever answers. What I’ve learned is that I won’t get any significant boost in performance just by doing a direct port, unless some sort of SSE optimization takes place. Assuming that all modern C/C++ compilers can take advantage of it I’m looking forward to give it a try. If someone is interested in the results just let me know and I’ll post them somewhere. (May take a while though).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T02:47:53+00:00Added an answer on May 11, 2026 at 2:47 am

    I’ve actually done pretty much exactly what you’re asking, only in an image processing area. I started off with C# unsafe pointers, then moved into C++/CLI and now I code everything in C++. And in fact, from there I changed from pointers in C++ to SSE processor instructions, so I’ve gone all the way. Haven’t reached assembler yet, although I don’t know if I need to, I saw an article on CodeProject that showed SSE can be as fast as inline assembler, I can find it if you want me to.

    What happened as I went along was my algorithm went from around 1.5-2 frames per second in C# with unsafe pointers, to 40 frames per second now. C# and C++/CLI were definitely slower than C++, even with pointers, I haven’t been able to get above 10 frames per second with those languages. As soon as I switched to C++, I got something like 15-20 frames per second instantly. A few more clever changes and SSE got me up to 40 frames per second. So yes, it is worth going down if you want speed in my experience. There is a clear performance gain.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.