I’m dealing with a program that does plenty of if…else branching based on command line arguments. This is in C# but I’m sure it’s applicable to Java, C++ etc. Here’s the general outline:
if (args.Length == 0)
{
//do something
}
if (args.Length > 0 && args.Length < 2)
{
Console.WriteLine("Only one argument specified. Need two arguments");
return 0;
}
else if (args.Length > 0 && args.Length >= 2)
{
//Process file - Argument 1
if(args[0].Trim() == PROCESS_OPTION_ONE
|| args[0].Trim() == PROCESS_OPTION_TWO)
{
//Process file - Argument 2
if(args[1].Trim() == PROCESS_CUSTOMER
|| args[1].Trim() == PROCESS_ADMIN
|| args[1].Trim() == PROCESS_MEMBER
|| args[1].Trim() == PROCESS_GUEST
|| args[1].Trim() == PROCESS_USER
)
{
So as you can tell, it’s kind of a mess. Is there a design pattern or two that would be most applicable toward cleaning things up some? Command pattern, perhaps? Thanks for the advice and tips.
I’m partial to using switch statements on the arguments array and setting properties in a configuration class of some kind for each anticipated argument. It appears you’re expecting a very specifically formatted argument string rather than allowing set values, you could try:
My preferred method would be something like
NOTE: args.Length == 1 is faster than args.Length > 0 && args.Length < 2. It’s also a little more readable.