Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 93727
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T23:23:23+00:00 2026-05-10T23:23:23+00:00

I’m designing a game server and I have never done anything like this before.

  • 0

I’m designing a game server and I have never done anything like this before. I was just wondering what a good structure for a packet would be data-wise? I am using TCP if it matters. Here’s an example, and what I was considering using as of now:

(each value in brackets is a byte)

[Packet length][Action ID][Number of Parameters] [Parameter 1 data length as int][Parameter 1 data type][Parameter 1 data (multi byte)] [Parameter 2 data length as int][Parameter 2 data type][Parameter 2 data (multi byte)] [Parameter n data length as int][Parameter n data type][Parameter n data (multi byte)] 

Like I said, I really have never done anything like this before so what I have above could be complete bull, which is why I’m asking ;). Also, is passing the total packet length even necessary?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T23:23:24+00:00Added an answer on May 10, 2026 at 11:23 pm

    Passing the total packet length is a good idea. It might cost two more bytes, but you can peek and wait for the socket to have a full packet ready to sip before receiving. That makes code easier.

    Overall, I agree with brazzy, a language supplied serialization mechanism is preferrable over any self-made.

    Other than that (I think you are using a C-ish language without serialization), I would put the packet ID as the first data on the packet data structure. IMHO that’s some sort of convention because the first data member of a struct is always at position 0 and any struct can be downcast to that, identifying otherwise anonymous data.

    Your compiler may or may not produce packed structures, but that way you can allocate a buffer, read the packet in and then either cast the structure depending on the first data member. If you are out of luck and it does not produce packed structures, be sure to have a serialization method for each struct that will construct from the (obviously non-destination) memory.

    Endiannes is a factor, particularly on C-like languages. Be sure to make clear that packets are of the same endianness always or that you can identify a different endian based on a signature or something. An odd thing that’s very cool: C# and .NET seems to always hold data in little-endian convention when you access them using like discussed in this post here. Found that out when porting such an application to Mono on a SUN. Cool, but if you have that setup you should use the serialization means of C# anyways.

    Other than that, your setup looks very okay!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 69k
  • Answers 69k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • added an answer Empty or NULL? There's a big difference there. If it's… May 11, 2026 at 12:43 pm
  • added an answer Try raw in lowercase: ${stacktrace:format=raw} If that doesn't work try:… May 11, 2026 at 12:43 pm
  • added an answer Since you say you don't touch sound in your programs,… May 11, 2026 at 12:43 pm

Related Questions

I keep getting tasks that are above my skill level. How can I address this without coming accross as grossly incompetent?
I have a web-service that I will be deploying to dev, staging and production.
I'm thinking of starting a wiki, probably on a low cost LAMP hosting account.
I have the following tables in my database that have a many-to-many relationship, which
I'm using the RESTful authentication Rails plugin for an app I'm developing. I'm having
I am currently running into a problem where an element is coming back from
Seemingly simple, but I cannot find anything relevant on the web. What is the
Configuring TinyMCE to allow for tags, based on a customer requirement. My config is
Is it possible to replace javascript w/ HTML if JavaScript is not enabled on
Which graduate program should I choose – SUNY Buffalo or SUNY Binghamton?

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.