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Home/ Questions/Q 649975
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:00:10+00:00 2026-05-13T22:00:10+00:00

I’m designing a game where players are programmed bots competing in a programming contest.

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I’m designing a game where players are programmed bots competing in a programming contest. The bots can be programmed in any language – Java, Ruby, Python, C#. I’m looking for some way to transmit game data across the network or some way by which the game server can talk to the bots. What would be a better choice for this? Should i use XMPP or some other form of remote method invocation?

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:00:10+00:00Added an answer on May 13, 2026 at 10:00 pm

    What you are descibing is not an RMI problem but a messaging one. I am sure there are several solutions you could use, and based on the limited knowledge of your application, I would say that XMPP is one of them. It is language agnostic and has libraries (and servers) available in most well supported languages.

    Whether it is the best solution, I couldn’t say, but I would think it is a viable one. It gives you the option for transmitting from point to point, point to many points, and a means for your game server to broadcast to all clients.

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