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Home/ Questions/Q 9022609
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T05:33:21+00:00 2026-06-16T05:33:21+00:00

I’m designing a silverlight game and I’m stuck with the game end functions. It’s

  • 0

I’m designing a silverlight game and I’m stuck with the game end functions. It’s a turn based card game and I’m using WCF Duplex. But when I call finalize function, callbacks are receiving OnEndGame message before the OnFinalized message. I need that to play some animations in client before starting a new game. I tried many things inlcuding Thread.Sleep and Task.Wait etc. but I couldn’t figure out the problem. What should I do to give some time for EndGame method to return?

    private void FinalizeGame()
    {
        this.GameState = Enums.GameState.Finalize;

        Task.Factory.StartNew(()=>{
            CalculateWinners();
            GameSubscriptionManager.Publish(SubscriptionType.GameStream, cb => cb.OnFinalize(this));
        }).ContinueWith((antecedent)=>{
            EndGame();
        });
    }

    private void EndGame()
    {
        this.GameState = Enums.GameState.None;

        Thread.Sleep(5000);

        GameSubscriptionManager.Publish(cb => cb.OnEndGame(this));
        RemovePlayersAndGetWaitingPlayers();


        if (PlayingPlayers.Count > 1)
        {
            ResetGame();
            StartGame();
        }
        else
        {
            GameState = GameState.None;
            GameSubscriptionManager.Publish(cb => cb.OnWaitingForNewPlayers(this));
        }
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T05:33:22+00:00Added an answer on June 16, 2026 at 5:33 am

    OK. Since none of threading or tasking worked out for my case, I decided to make a little trick and use an animation to occupy UI thread and use its completed event handler to make the delay function for my application.

    I made the following extension for the dispatcher first,

    public static class Extensions
    {
        public static event EventHandler OnCompleted;
    
        public static void WaitForFakeAnimation(this Dispatcher dispatcher, TimeSpan timeToWait, EventHandler onCompleted)
        {
            Storyboard sb = new Storyboard();
            sb.Duration = timeToWait;
            OnCompleted += onCompleted;
            sb.Completed += (s,e) => 
            {
                OnCompleted(sb, null);
                OnCompleted -= onCompleted;
    
            };
            sb.Begin();
        }
    
    }
    

    I’m calling this from my GameManager class (which could be considered as a ViewModel)

            EventHandler aferAnimation = (s,e) => {
                lock (syncServiceUpdate)
                {
                    AddNotification(notification);
                    // MessageBox.Show("after wait");
    
                };
            };
            this.gamePage.Dispatcher.WaitForFakeAnimation(TimeSpan.FromSeconds(15), aferAnimation );
    

    I would maybe send an ref Action to the extension as well but currently this solved my problem.

    I hope this helps others as well.

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