I’m designing an app that involves linear graphs. What I have right now is a line with three dots: one in the center for moving the whole line, and the other two, lower and higher on the line, for rotating it. The problem that I have is figuring out how to rotate the other two dots when the user touches on either of them.
I haven’t actually done much with the rotation dots yet, but here’s my code so far:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];
CGPoint point = [touch locationInView:graph];
if (CGRectContainsPoint(moveDot.frame, point)) {
moveDotIsTouched = YES;
}
if (CGRectContainsPoint(rotateDot1.frame, point)) {
rotateDot1IsTouched = YES;
}
if (CGRectContainsPoint(rotateDot2.frame, point)) {
rotateDot2IsTouched = YES;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];
CGPoint point = [touch locationInView:graph];
if (moveDotIsTouched) {
if ((point.y > 0) && (point.y < 704))
{
if (point.y < 64) {rotateDot1.hidden = YES;}
else {rotateDot1.hidden = NO;}
if (point.y > 640) {rotateDot2.hidden = YES;}
else {rotateDot2.hidden = NO;}
moveDot.center = CGPointMake(moveDot.center.x, point.y);
rotateDot1.center = CGPointMake(moveDot.center.x+64, moveDot.center.y-64);
rotateDot2.center = CGPointMake(moveDot.center.x-64, moveDot.center.y+64);
graph.base = -(point.y)/32 + 11;
if (graph.base < 0) {[functionField setText:[NSString stringWithFormat:@"y = %.2fx %.2f", graph.slope, graph.base]];}
else if (graph.base > 0) {[functionField setText:[NSString stringWithFormat:@"y = %.2fx + %.2f", graph.slope, graph.base]];}
else {[functionField setText:[NSString stringWithFormat:@"y = %.2fx", graph.slope]];}
[yintField setText:[NSString stringWithFormat:@"%.2f", graph.base]];
[self changeTable];
}
}
[graph setNeedsDisplay];
}
The numbers involving the positioning of the dots are measured in pixels. The only way I can really think of rotating the outside dots is by calculating a radius and making sure the dots are within the radius, but I’m wondering if there isn’t something simpler than that. Does anyone know a simple way to move a UIImageView in a circle?
KTOneFingerRotationGestureRecognizer is a custom
UIGestureRecognizerfor doing one finger rotations in iOS apps. It tracks finger movement around a central point. I don’t know if this is exactly what you want, but it may point you in the right direction.