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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T15:41:51+00:00 2026-06-14T15:41:51+00:00

I’m designing an enemy framework for java and working with observer. I’m wondering if

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I’m designing an enemy framework for java and working with observer. I’m wondering if it is possible | worth the effort to have one class implement both observer and subject in java?

I want to have an enemy interface which implements both subject and observer so that the enemies within a certain distance of each other can alert each other if a player or enemy is sighted.

Is there a better pattern to use here?

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  1. Editorial Team
    Editorial Team
    2026-06-14T15:41:53+00:00Added an answer on June 14, 2026 at 3:41 pm

    I think one of these would be slightly more appropriate to use than observer pattern, depending on actually how you want to implement your framework:

    • Implicit Invocation
    • Event-Driven
    • Publish-Subscribe

    The trouble with subject / observer is that they involve registering / deregistering when your enemies move in / out of range of each other.

    I would recommend implicit invocation or event-driven as follows:

    • Each time an enemy sights a player, generate an “event” that gets broadcast to all other enemies.
    • This event will have a coordinate to specify from where it was broadcasted.
    • For each enemy that receives the event (which is all of them), look at the coordinate and see if it’s within a certain range of itself
      • If not, ignore it (and pretend as if it never heard it)
      • If so, do something as required.
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