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Home/ Questions/Q 4572982
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T19:43:22+00:00 2026-05-21T19:43:22+00:00

I’m detecting a swipe on the screen, and it works exactly the way I

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I’m detecting a swipe on the screen, and it works exactly the way I want it to.
The only thing is, in testing, I keep swiping over and over and over again and at least 90% of the time or more it is responding, but every now and again there is no response.

I NSLog’d everything to find the culprit and found that touchesBegan isn’t getting detected at all on the few times that this happens.

Here’s my code, although touchesBegan isn’t even getting called so the code shouldn’t matter:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    NSLog(@"touches began!");
    UITouch *touch = [touches anyObject];
    CGPoint thisTouch = [touch locationInView:self.view];

    touchstartedX = thisTouch.x;
    touchstartedY = thisTouch.y;
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

    CGPoint p = [[touches anyObject] locationInView:self.view];

    if ((abs(p.y - touchstartedY)) < 120) {
        if ((p.x - touchstartedX) > 10) {
            [self goPrevious];
        } else if ((p.x - touchstartedX) < -10) {
            [self goNext];
        } 
    } else { NSLog(@"too much Y"); }
} 

Any ideas?

Thanks!

* EDIT WITH SOLUTION *
Here’s the code I ended up using after exploring UISwipeGestureRecognizer on dredful’s suggestion:

in .h:

UIViewController <UIGestureRecognizerDelegate>

UISwipeGestureRecognizer *swipeLeft;
UISwipeGestureRecognizer *swipeRight;

@property (nonatomic, retain) UISwipeGestureRecognizer *swipeLeft;
@property (nonatomic, retain) UISwipeGestureRecognizer *swipeRight;

in .m:

@synthesize swipeLeft, swipeRight;

UIGestureRecognizer *recognizer;
    recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
    self.swipeLeft = (UISwipeGestureRecognizer *)recognizer;
    swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
    self.swipeLeft = (UISwipeGestureRecognizer *)recognizer;
    [recognizer release];

    recognizer;
    recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
    self.swipeRight = (UISwipeGestureRecognizer *)recognizer;
    swipeRight.direction = UISwipeGestureRecognizerDirectionRight; 
    self.swipeRight = (UISwipeGestureRecognizer *)recognizer;
    [recognizer release];

    [self.view addGestureRecognizer:swipeLeft];    
    [self.view addGestureRecognizer:swipeRight];

- (void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {

    if (recognizer.direction == UISwipeGestureRecognizerDirectionLeft) {
        [self goNext];
    } else {
        [self goPrevious];
    }
}

- (void)dealloc
{
    [swipeLeft release];
    [swipeRight release];
    [super dealloc];
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
    self.swipeLeft = nil;
    self.swipeRight = nil;
}
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  1. Editorial Team
    Editorial Team
    2026-05-21T19:43:22+00:00Added an answer on May 21, 2026 at 7:43 pm

    It is much easier to use Apple’s UISwipeGestureRecognizer

    // add Swipe Left
    UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeLeft:)];
    swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
    [self.view addGestureRecognizer:swipeLeft];
    [swipeLeft release];
    
    // add Swipe Right
    UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeRight:)];
    swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
    [self.view addGestureRecognizer:swipeRight];
    [swipeRight release];
    
    
    - (void)handleSwipeLeft:(UISwipeGestureRecognizer *)recognizer {
        //do something
    }
    
    - (void)handleSwipeRight:(UISwipeGestureRecognizer *)recognizer {
        //do something
    }
    
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