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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T16:39:15+00:00 2026-05-23T16:39:15+00:00

Im developing a 2d RPG using surfaceview. This is how Ive done: I have

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Im developing a 2d RPG using surfaceview.
This is how Ive done:

  • I have a Tile bitmap that is basicly the whole world that i did in Photoshop.
  • I have 1 Array which contains number 0 and 1. 1 means collision and 0 mean Ok to walk.

But this is very slow because if i want to change something i ahve to go to photoshop change the world.png then go into the array with 100 items and change collsion right.

Isnt there a faster way to do this? Ive tried MapEditor but it exports as .TMX and I have no idea how to read that.

Any help how to make this better, any link any idea whould be really appritiaded!

//Simon

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:39:15+00:00Added an answer on May 23, 2026 at 4:39 pm

    Normally you would use lots of little tiles that would make up your world, each tile would have a definition that would make it passable or impassable, the level of the (z-height) of the tile and any other information you could want.

    Why not create your own file format and load that?

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