I’m developing a Block Breaker clone using c++ and Qt and I would like to know how to create infinite(or unbounded) animation for the movement of the ball.
Should i stick to the animation framework (by sub-classing QAbstractAnimation), or consider creating and managing new threads for handling animations?
Some experienced guidance would be very helpful, thank you.
So finally I figure it out: using the
QPropertyAnimation::setLoopCount(-1)member function makes the animation run forever until stopped with theQPropertyAnimation::stop()signal…