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Home/ Questions/Q 961581
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T01:22:05+00:00 2026-05-16T01:22:05+00:00

I’m developing a django-based MMO, and I’m wondering what would be the best way

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I’m developing a django-based MMO, and I’m wondering what would be the best way for server-client communication. The solutions I found are:

  • periodical AJAX calls
  • keeping a connection alive and sending data through it

Later edit:

This would consist in “you have a message”, “user x attacked you”, “your transport to x has arrived” and stuff like this. They could grow in number (something like 1/second), but for a typical user they shouldn’t reach 1/minute

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  1. Editorial Team
    Editorial Team
    2026-05-16T01:22:06+00:00Added an answer on May 16, 2026 at 1:22 am

    There’s also a third technique involving “hanging” queries:

    • Client requests an updated page (or whatever)
    • Server doesn’t answer right away
    • Sometime before the request times out, there’s a state update in the server, and the server finally answers the client, which can then update.
    • If there really is nothing new to tell the client within the update period, then the server responds before the timeout with a “no news” message, and the client starts up another “hanging” request.

    Advantages:

    • Client doesn’t have to do Ajax. You could even make regular HTML pages “interactive” like this.
    • Probably not quite as much senseless polling traffic.

    Disadvantages:

    • Server needs to keep more active connections open, and service them at least once per timeout period. Also,
    • depending on how well the server code supports multi-threading (does PHP provide any help there?), it may be more difficult to code than AJAX response handling.
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