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Home/ Questions/Q 6020667
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:36:07+00:00 2026-05-23T03:36:07+00:00

I’m developing a game on iOS w/ cocos2d+box2d as the game engine, and am

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I’m developing a game on iOS w/ cocos2d+box2d as the game engine, and am trying to add a CCRibbon (wherein the points get populated with touches), that I know how to, and to get that CCRibbon’s shape linked up to box2d, so when an object collides with it (due to gravity), it bounces off as if it were a normal thing. Would anyone happen to know how to do this / give me alternatives ?
Many thanks,
Alexandre Cassagne

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:36:08+00:00Added an answer on May 23, 2026 at 3:36 am

    Take each point and create a thin static rectangular box2d polygon using the points + the adjustment to make it a shape.

    for (int i = 0; i < ccribbon.points.length - 1; i++)
    {
        int j = i;
        j++;
        int width = 2;
    
        Array ar = [];
        ar[0] = new b2Vec2(ccribbon.points[i].x, ccribbon.points[i].y);
        ar[1] = new b2Vec2(ccribbon.points[i].x + width, ccribbon.points[i].y + width);
        ar[2] = new b2Vec2(ccribbon.points[j].x, ccribbon.points[j].y);
        ar[3] = new b2Vec2(ccribbon.points[j].x + width, ccribbon.points[j].y + width);
    
        //create new static object
        b2Polygon b2p = new b2Polygon();
        b2p.setAsArray(ar);
    
        //do rest to add it to world etc.
    
    }
    

    of course don’t copy that code exactly its just from what i remember and i’m also sure its a combination of C# and Actionscript 3. its kindof a not so pseudo code with lots of blanks you’ll need to fill in. Why the comments are there :P.

    Thats basically how i would do it though. My experience is only in box2d for flash though.

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