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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T23:03:31+00:00 2026-06-14T23:03:31+00:00

I’m developing a game using c++ and I don’t know what’s the better approach

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I’m developing a game using c++ and I don’t know what’s the better approach to my problem.
I have an array with gameObject objects, each one has an array with frames of animation that I loop through to show the animation in the game.
The animations are time based and I have to tell the objects how much time has passed since the last frame was displayed (deltaTime) to calculate what frame I will display in this iteration.
Everything ok until here.
Is it ok to feed the deltaTime to the objects with a setter method? Or would be better if I had a pointer in each object to a global variable? Or is there another even better approach here regarding performance and organization? Keep in mind that there’ll be hundreds of objects.
Thank you for your time 🙂

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  1. Editorial Team
    Editorial Team
    2026-06-14T23:03:32+00:00Added an answer on June 14, 2026 at 11:03 pm

    In general, avoid global variables. Just loop over the objects, passing the deltaTime to each:

    for (auto &gameObject : gameObjects)
    {
        gameObject.Update(deltaTime);
    }
    

    Storing the time within each object isn’t recommended, since anything you think you might need it for “in the future”, you should just do within Update.

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