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Home/ Questions/Q 8015307
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T20:13:00+00:00 2026-06-04T20:13:00+00:00

I’m developing a game using Cocos2d-x to Android and iPhone. At the beggining, I

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I’m developing a game using Cocos2d-x to Android and iPhone. At the beggining, I had a lot of problems to start using this library, so, in this question, I want to collect all basic, medium and expert tutorials because there are a lot of info questions doing the same mistakes. When I Started, I had to look a lot in many sites using my friend Google. Hope this helps people start now. All in c++.

Beginners

  • Official wiki links
  • How to start in multi-platform HERE The best one. Amazing, XCODE (MAC) and ECLIPSE (LINUX) tutorial.
  • A simple guide to Start
  • Another multi-platform Guide
  • Awesome guide to start programming on Eclipse + Android and DEBUG, thanks to Marcio Andrey
  • Another way to integrate cocos2d-x on Android
  • Social Example, Facebook + email + Twitter on iOS and Android HERE

Medium

  • Scrolling scenes. Using CCParallaxNode. Space game example
  • InfiniteParadax Class Here, to repeat same backgrounds all time.
  • Slider code HERE the video.
  • Split screen using 2 layers Here
  • Sharped Label TTF, Better labels

ADVANCED

  • Integrating OpenFeint with cocos2d-x. I only found This example, Here more details.
  • Archievement on GameCenter. Here

Extensions

  • I have not tested all, but work fine walzer’s Extensions
  • MarkusPfundstein‘s extensions
  • DualFace extensions, actually in development

Code Examples

  • Clawoo examples
  • Simple Game 1
  • Simple Game 1 – part 2
  • Simple Game 1 – part 3
  • BreakOut
  • Pong
  • Cute a pult
  • TileBased game
  • Asteroids
  • Bada.com
  • Ballon Ride
  • Demo and links collection
  • supersuraccoon-cocos2d demos (Not all C++)
  • supersuraccoon-cocos2d links collection
  • Another code example: Tiny Wings Remake on Android using Cocos2d-X

TIPS

  • Audio format Supported
  • If you use Linux, please, don’t use cocos2d-android or cocos2d-android-1, is decreated. Try to use cocos2d-x

  • If you use Linux, and don’t know how to use native code, Take a look in development

  • CCLOG(“String”); Don’t work on Eclipse log cat, but CCLog do it!

  • Max textures size/resolution Here

  • Iphone use RETINA to draw textures in HD, but don’t are used on Android. My solution is use RETINA on iphone, and setscale compiling only in Android. Multi-resolution Wiki. In Example:

    #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    this->setObjectScale(1);
    #endif  // CC_PLATFORM_IOS
  • Your first example must be the official on the WIKI

** OFFICIAL PAGE COCOS2D-X **

What will need this question?

  • XML Tutorial, i have nothing in this area. Actually, i’m working in some code. I will do a Tutorial. The library can be use is libxml2
  • Creating menus example
  • Slider menu example
  • Gestures class don´t implemented yet

If you have problems, use tag Cocos2d-x in Stackoverflow, and I will try to help you.

I have already read the FAQ but 90 % of questions cocos2d/android related present the same problem, using obsolete libraries. I just want help people to start using cocos2d-x. All additional info will be Welcome.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T20:13:01+00:00Added an answer on June 4, 2026 at 8:13 pm

    Here you got complementaries discussions about the topic, it can be interesting.

    discussion1

    discussion2

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