I’m developing a game with AndEngine. I want to draw a sprite depending on current azimuth of my devices. How can I do it?
sorry for my bad English.
I’m developing a game with AndEngine. I want to draw a sprite depending on
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In a nutshell, you need to:
getRoll(), but depending on the complexity of your game’s gestures, thegetPitch()andgetYawwould give you the other directions.Tentatively, the AugmentedRealityHorizonExample source code shows you how this is all put together, although this example may be a bit more complicated than your needs, as it uses a
BaseAugmentedRealityGameActivity.