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Home/ Questions/Q 6241791
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T11:49:56+00:00 2026-05-24T11:49:56+00:00

I’m developing a Lite version of an existing iPhone app and I’m trying to

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I’m developing a Lite version of an existing iPhone app and I’m trying to figure out the best way to conditionally compile the full and lite versions. Ideally I’d like to use a LITE preprocessor define but is there a good way to set this so I can choose a different item from the scheme menu and just compile whichever version I want?

I don’t want to duplicate my “full” target because I’m concerned I’ll change a setting in one version and not copy it to the other one. I looked at using an aggregate target but it doesn’t run when I press Command-R.

What’s the best way to achieve this without duplication?

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  1. Editorial Team
    Editorial Team
    2026-05-24T11:49:57+00:00Added an answer on May 24, 2026 at 11:49 am

    In the end I decided it was best to resolve this without using build configurations. My app uses in-app-purchase to support upgrading to the full, non-lite, version. As such, I want to have every feature compiled and ready to go.

    I now manually update the bundle identifier if I want to switch between full and lite versions, and check this when the app runs. I have to change the bundle identifier anyway when I submit either version, so this way I change one file and there’s no duplication. Within the app I call the method below to enable/disable lite features.

    + (BOOL)isLiteVersion {
        static BOOL haveCheckedLiteStatus = NO;    
        if (haveCheckedLiteStatus == NO) {
            BOOL isLiteApp = [[[NSBundle mainBundle] bundleIdentifier] rangeOfString:@"lite"].location != NSNotFound;
            isLite = isLiteApp && [[NSUserDefaults standardUserDefaults] boolForKey:kUpgraded] == NO;
    
            haveCheckedLiteStatus = YES;
        }
    
        return isLite;
    }
    
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