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Home/ Questions/Q 6687667
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T05:18:56+00:00 2026-05-26T05:18:56+00:00

I’m developing a P2P chat/sharing application for android. The following code is for receiving

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I’m developing a P2P chat/sharing application for android. The following code is for receiving a UDP packet but only the first message/packet is received and displayed. (There’s no problem in the sending code.) Subsequent chat messages are not displayed. The while loop seems to exit after chathistory.setText(new String…. is executed. eg:chathistory.setText(“test”); is not executed. Can anyone point out the error? There is no exception thrown.

public void receive() throws Exception
        {
        (new Thread(new Runnable() {

        @Override
        public void run() {
            try 
            {
                ds1=new DatagramSocket(7777);
                //chathistory.setText("Holding the port...");

                while(true)
                {

                    DatagramPacket p = new DatagramPacket(buffer, buffer.length);
                    ds1.receive(p);
                    chathistory.setText(new String(p.getData(), 0, p.getLength()));
                    chathistory.setText("test");

                }
            }
                    catch (Exception e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
        }   

        } })).start();
    }
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  1. Editorial Team
    Editorial Team
    2026-05-26T05:18:57+00:00Added an answer on May 26, 2026 at 5:18 am

    One, None of Androids UI calls are not threadsafe, and since your processes main thread is devoted to updating the UI, you should never manipulate UI elements in Android from any other thread but the one your activity is running in.

    Two, you could be throwing an exception since logcat can’t print from another thread.

    Three, I’m curious if this code has ever tried to force close on you, I ask because I’m curious what android would do if the .receive blocked for a really long time, you should probably be using timeouts.

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