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Home/ Questions/Q 6863559
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T02:47:51+00:00 2026-05-27T02:47:51+00:00

I’m developing a simple game in Android and I want to detect a collision

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I’m developing a simple game in Android and I want to detect a collision between two sprites and remove them, I have an idea on how the code would be but I don’t know where (in wich event) I would put it… The sprites are moving on the screen, so this “event” can happen at any time, and not just onTouchEvent or something like that.

I just finished to follow this tutorial, there you can find all the code. Now i’m trying to change it. Basically i’m trying to differentiate 2 types of sprites (bad and good) and if a bad sprite touches in a good sprite, the good one dies.

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  1. Editorial Team
    Editorial Team
    2026-05-27T02:47:52+00:00Added an answer on May 27, 2026 at 2:47 am

    Actually @Nammari is right, you probably have a loop inside your engine that moves the sprites, something for engine to simulate a micro-turn : all sprites move at their speed.

    Inside this loop you simply have to test collisions and remove the unnecessary sprites.

    All this should happen in a class separated from the activity itself.

    Nevertheless, your question also has a deeper interest if you want to tell your activity (your view) that some collision happened (for instance increment a collision counter, make the screen blink, whatever).

    And well, that’s not an obvious question and actually it’s a good idea to wonder how to do this in a neat and clean way.

    The best answer is that you are gonna enter in a new world : software architectrure. 😉 Yep, it’s not about “coding” anymore, but about clean ways to do it (and beauty and art but that could be a more philosphical matter actually).

    In this case, What you should do is put in place an observable observer design pattern :

    • your game engine (the class responsible for moving the sprites, knowing the “rules”) has to become a source of events
    • you should define an interface for your “game listeners”, it could have, at this step, a single method : collision detected.
    • your engine should have a list of listeners, with strong encapsulation and two public methods to add and remove listeners.
    • it should also have some private/protected method to fire the event : it loops through all registered listeners and invokes their “collision detected” method.
    • then create a small inner class in your view, implementing the listener interface. Instanciate and register it among the engine.

    That’s the basic idea.
    Here is a nice introductory example for all that.

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