I’m developing a trip planer program. Each city has a property called rateOfInterest. Each road between two cities has a time cost. The problem is, given the start city, and the specific amount of time we want to spend, how to output a path which is most interesting (i.e. the sum of the cities’ rateOfInterest). I’m thinking using some greedy algorithm, but is there any algorithm that can guarantee an optimal path?
EDIT Just as @robotking said, we allow visit places multiple times and it’s only interesting the first visit. We have 50 cities, and each city approximately has 5 adjacent cities. The cost function on each edge is either time or distance. We don’t have to visit all cities, just with the given cost function, we need to return an optimal partial trip with highest ROI. I hope this makes the problem clearer!
This sounds very much like an instance of a TSP in a weighted manner meaning there is some vertices that are more desirable than other…
Now you could find an optimal path trying every possible permutation (using backtracking with some pruning to make it faster) depending on the number of cities we are talking about. See the TSP problem is a n! problem so after n > 10 you can forget it…
If your number of cities is not that small then finding an optimal path won’t be doable so drop the idea… however there is most likely a good enough heuristic algorithm to approximate a good enough solution.
Steven Skiena recommends “Simulated Annealing” as the heuristics of choice to approximate such hard problem. It is very much like a “Hill Climbing” method but in a more flexible or forgiving way. What I mean is that while in “Hill Climbing” you always only accept changes that improve your solution, in “Simulated Annealing” there is some cases where you actually accept a change even if it makes your solution worse locally hoping that down the road you get your money back…
Either way, whatever is used to approximate a TSP-like problem is applicable here.