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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:55:49+00:00 2026-05-17T22:55:49+00:00

I’m developing a two player checkers website. The idea is to allow people sign

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I’m developing a two player checkers website. The idea is to allow people sign up and add to a list of friends they have. They can then send or accept requests to/from a friend on their list to play a game of checkers via the site.

I’m using Ruby on Rails to develop it (It’s mandatory in case people think another language is more appropriate!).

There are two things main things I’m researching at the moment:

1: How to manage and maintain the game state over a browser:
I’m only used to developing web applications that follow your standard data entry and browsing format i.e. Signup and post info, saving to database, etc.
Will I have to create some sort of lightweight server each time a new game is started to manage that game? (There may be multiple games in progress at any time)

2: How to represent the board:
I’ve looked into two-dimensional arrays and bit-board (32 bits). From what I can gather bit-boards are extremely fast but difficult to test and debug. Will the speed performance difference really be that much considering its only a two player game and therefore requires no AI?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:55:49+00:00Added an answer on May 17, 2026 at 10:55 pm

    Checkout this project for some inspiration. It seems very similar to what you are trying to do.

    http://github.com/ryanb/govsgo and http://govsgo.com/

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