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Home/ Questions/Q 8735947
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T10:11:22+00:00 2026-06-13T10:11:22+00:00

I’m developing a Windows 8 Windows Store app (XAML/C#) in which I have a

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I’m developing a Windows 8 Windows Store app (XAML/C#) in which I have a MediaElement control. The MediaElement control takes as a source either a Uri or a IRandomAccessStream.

In my case I have as input a URI pointing to a custom encoded resource (and the stream is endless, so I need to be able to read it whilst it’s downloading).

What I’d like to do is set the source of my MediaPlayer to my url, let the player handle the download, yet be called whenever it needs to read something so I can decode it on the fly.

In Silverlight, a MediaStreamSource would seem to be the way to go but it does not exist in WinRT (a light implementation sample does exist though).

What would be the best way to set that up?

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  1. Editorial Team
    Editorial Team
    2026-06-13T10:11:24+00:00Added an answer on June 13, 2026 at 10:11 am

    Here’s the solution:
    I started from Microsoft’s “MediaStreamSource media extension sample” and then implemented my own MediaStreamSource class in C#.
    Yet, using a custom media stream source, I could not reuse the existing download mechanism so I created my own based on WinRT’s HttpClient class which worked great.

    Final recipe is:

    • Implement your custom media stream source so the MediaElement can read your file,
    • Use the HttpClient class to issue HTTP requests to download my stream chunk by chunk and pass it through my media source to my media element.
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