I’m developing an Android 3.1 application that uses USB Host mode to communicate with my keyboard (Korg M3) via MIDI over USB. This is running on my Xoom with Android 4.0.3 installed. I’m able to receive MIDI messages over USB without any problems, but sending note data back to my keyboard is having mixed success, with frequent crashes after a half-second delay.
Here’s the error I keep getting as I tap the button on the Action Bar to send a note:
E/dalvikvm(6422): JNI ERROR (app bug): accessed stale global reference 0x1da0020a (index 130 in a table of size 130)
What I’ve checked/tried to track down the cause:
- Since the code is multithreaded, I have Java
synchronizedblocks surrounding accesses to the output request pool, input request pool (as per the ADB sample in the Android documentation), and a custom lock object for the current output request & associatedByteBufferobject references. I have structured the code that performs these locks to minimise the likelihood of deadlocks occurring. - When retrieving an available
UsbRequestobject from the relevant request pool, I am setting the clientData reference to a newByteBufferobject, rather than reusing the previously-associatedByteBufferobject and callingclear()on it. -
I have added extensive logging calls (for logCat) at the critical points in the code to try and track down where exactly it’s failing. What I’ve found is that the error eventually occurs at the following point (this code works fine for a few times up until then):
public void sendMidiData() { synchronized(_outputLock) { if(_currentOutputRequest == null || _outputBuffer.position() < 2) return; Log.d(_tag, "Queuing Send request"); //// ERROR - happens in this next statement: _currentOutputRequest.queue(_outputBuffer, _maxPacketSize); Log.d(_tag, "Send request queued; resetting references..."); //Initialise for next packet _currentOutputRequest = null; //getAvailableSendRequest(); _outputBuffer = null; //(ByteBuffer)_currentOutputRequest.getClientData(); Log.d(_tag, "Output request & buffer references set."); } } -
I have also tried setting the
_currentOutputRequestand_outputBufferreferences tonullso that the available request is retrieved only when the next MIDI event is to be written to the buffer. Ifnullis replaced by the original calls (as shown commented out), the next available request is retrieved immediately. This has made no difference.
Is there any idea as to what would be causing this issue? Could this be a previously-undiscovered bug in Android? A search on the error returned doesn’t bring back much; mainly references to NDK programming (which I’m not doing).
Cheers.
Okay, I had a bit of a breakthrough and found two issues:
_currentOutputRequest.queue(_outputBuffer, _maxPacketSize);was passing the entire buffer capacity_maxPacketSize, which has a constant value of 64 (bytes). Apparently this only works for bulk reads, where up to 64 bytes will be read; bulk Send requests need to specify the exact number of bytes being sent._currentOutputRequest.queue()and_connection.requestWait()method calls appear not to be thread-safe, particularly in the implementation ofUsbDeviceConnection(which is the type of_connection). I suspect the UsbRequest_currentOutputRequestinternally uses the UsbConnection object when queuing a Send request.How I fixed this:
The call to
queue()is changed to:For the second issue, the
queue()statement already occurs inside asynchronizedblock, using the_outputLockobject. In theRun()method of the reader thread, I have had to wrap the call torequestWait()in asynchronizedblock also usingoutputLock:Given that this occurs in a
whileloop andrequestWaitblocks the thread, one major issue I found is that the lock causes starvation when trying to queue a Send request. The result is that while the application receives and acts on incoming MIDI data in a timely fashion, outputted MIDI events are significantly delayed.As a partial fix for this, I inserted a
yieldstatement just before the end of thewhileloop to keep the UI thread unblocked. (The UI thread is temporarily being used as a note event is triggered by a button press; this will eventually use a separate playback thread.) As a result it’s better, but not perfect, since there’s still quite a delay before the first output note is sent.A better solution:
To resolve the demand on a mutual lock for reading and writing asynchronously, the asynchronous
queue()andrequestWait()methods are only used for read operations, which remain on the separate ‘reader’ thread. Because of this, thesynchronizedblock is unnecessary, so this segment can be reduced to the following:As for write/send operations, the core of this is moved to a separate thread for executing synchronous
bulkTransfer()statements:At first I was concerned about the asynchronous code conflicting with the above (since they share the same
UsbDeviceConnection), but this seems not to be an issue since they’re using completely differentUsbEndpointinstances.The good news is that the application runs more smoothly and doesn’t crash when sending notes at the same time as I’m playing the keyboard.
So in general (for bi-directional USB communication on separate endpoints), it seems that the asynchronous methods are best suited for read/input operations where we don’t need to worry about defining polling behaviour (whether or not this is what happens internally), while output/send operations are better served by the synchronous
bulkTransfer()method.