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Home/ Questions/Q 7067623
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:13:29+00:00 2026-05-28T05:13:29+00:00

I’m developing an application that features multiple Swing GUIs. The main GUI has a

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I’m developing an application that features multiple Swing GUIs. The main GUI has a button that, once pressed, calls the other GUI. The problem is that both of the windows hang once that button is pressed and the new GUI appears.

I’ve been looking into SwingUtilities.invokeLater but I can’t use it for creating the first GUI as I’m passing it a reference to an object that I don’t want it to be ‘final’ as the compiler demands.

The first GUI is created with:

MainUI gui = new MainUI(player);
gui.setVisible(true);

The second one is created with:

private void challengeBtnActionPerformed(java.awt.event.ActionEvent evt) { 
   if (board.isVisible()) {
      board.dispose();
      resetComponents();
   } else {
      MainUI gui = new MainUI(player);
      gui.setVisible(true);
   }
}

Can you help me, please?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T05:13:30+00:00Added an answer on May 28, 2026 at 5:13 am

    Once again: you should not interact with Swing components from any thread except the EDT.

    You should invoke your MainUI in the following way:

    public class MainUI extends javax.swing.JFrame {
        public static void main(String[] args) {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    new MainUI().setVisible(true);
                }
            });
        }
    }
    

    You can redesign your app to make it possible to invoke your MainUI in such a way.

    UPDATE:

    The following code should work.

    public class MainUI extends javax.swing.JFrame {
        public static void main(String[] args) {
            final Player player = new Player();
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    new MainUI(player).setVisible(true);
                }
            });
            player.changeState(); // You can do this
            // player = new Player(); // You can't do that
        }
    }
    
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