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Home/ Questions/Q 6785569
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:08:34+00:00 2026-05-26T17:08:34+00:00

I’m developing an application that’s tracing lines of highways on the Google Maps SDK

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I’m developing an application that’s tracing lines of highways on the Google Maps SDK Add-On.

There are a lot of points painted, which inadvertently make the Maps very sluggish to navigate. It seems iOS Maps take care of this issue, as a significant amount of points can be drawn without the maps becoming sluggish.

I started sampling points depending on zoom level. E.g. zoom level 7 only uses, and draws lines to, every 20th point to trace the route. But even that is still too many points and ends up with a very sluggish panning and zooming experience.

Two questions:

One: Is it possible to detect the current region of the map being displayed in the phone, and no longer paint points off-screen?

EDIT – after some initial investigation it’s easily possible to detect the clipping region and not paint points/lines. quickReject is the function I’ve used for this. It does not help too much with performance as all points are still being traversed to identify if they must be drawn – I’m sure it can be optimized.

Two: Is it at all possible to cache, perhaps the path, being drawn (this would have to be done per zoom level, I assume, due to the projection of the point?)

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:08:35+00:00Added an answer on May 26, 2026 at 5:08 pm

    Is it possible to detect the current region of the map being displayed in the phone, and no longer paint points off-screen?

    Yes, you can get the projection of the four corners of your screen :

    Projection proj = mapView.getProjection();
    GeoPoint topLeft = proj.fromPixels(0, 0);
    
    GeoPoint bottomRight = proj.fromPixels(mapView.getWidth()-1, mapView.getHeight()-1);
    
    double topLat = topLeft.getLatitudeE6()/1E6;
    double topLon = topLeft.getLongitudeE6()/1E6;
    double bottomLat = bottomRight.getLatitudeE6()/1E6;
    double bottomLon = bottomRight.getLongitudeE6()/1E6;
    

    While rendering, you should only select points that lie in these bounds.

    See also :

    • MapView with lazy loading
    • Proper way of adding overlay items

    In case you are at a very high zoom level see:

    • Point clustering in MapView

    Personally I’ve use route simplification algorithms to reduce the number of points on a straight path. For e.g if 20 points lie in the same line, it makes sense to use the start and end point and drawn a straight line.

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