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Home/ Questions/Q 6182779
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T01:15:24+00:00 2026-05-24T01:15:24+00:00

I’m developing an iOS app that is based on ALAssetsLibrary api (available since 4.0),

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I’m developing an iOS app that is based on ALAssetsLibrary api (available since 4.0), I use it to retrieve all the images and videos saved on the device and it’s been pretty simple to do that. Anyway as soon I installed iOS 4.3.4 on my iPhone 4, my code stopped working. The line which invokes the fetching does nothing! The code is the following (and it works fine on iOS 4.3.3):

ALAssetsLibrary *library = [[[ALAssetsLibrary alloc] init] autorelease];

ALAssetsGroupEnumerationResultsBlock assetsEnumerator = ^(ALAsset *result, NSUInteger index, BOOL *stop) { 
// handle asset
    };

ALAssetsLibraryGroupsEnumerationResultsBlock groupsEnumerator = ^(ALAssetsGroup *group, BOOL *stop) { 
// handle group
    };

    ALAssetsLibraryAccessFailureBlock failHandler = ^(NSError *error) {
// handle error
    };


[library enumerateGroupsWithTypes:ALAssetsGroupAll usingBlock:groupsEnumerator failureBlock:failHandler];

it seems that enumerateGroupsWithTypes:usingBlock:failureBlock: never get called, because none of my blocks are executed… and no error is raised! Why? What can I do?

ps: I tried to change “types” argument, but that’s not the problem!

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  1. Editorial Team
    Editorial Team
    2026-05-24T01:15:25+00:00Added an answer on May 24, 2026 at 1:15 am

    I don’t understand why (Apple in this moment I’m hating you!), but ALAssetsLibrary in iOS 4.3.4 does not allow fetching in a background thread (I was running a series of NSOperations in a NSOperationQueue).
    I solved by creating a little wrapper using performSelectorOnMainThread.

    EDIT:

    After a code refactoring and the upgrade to iOS 5, I finally realized that the problem is actually related to how ALAssetsLibrary works, there is no need to use performSelectorOnMainThread. I wrote a post on it here.

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