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Home/ Questions/Q 6103355
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T13:43:10+00:00 2026-05-23T13:43:10+00:00

I’m developing an iPhone app. I have the following INIT code: shapes = [NSMutableArray

  • 0

I’m developing an iPhone app.

I have the following INIT code:

shapes = [NSMutableArray arrayWithCapacity:numShapes];

After that, I want to do the following:

- (CGSize) sizeOfShapeType:(ShapeType)type{
    CGSize shapeSize = CGSizeMake(0, 0);
    if (shapes != nil) {
        for(Object2D* obj in shapes)
            if (obj.figure == type) {
                shapeSize = obj.size;
                break;
            }
    }
    return (shapeSize);
}

But I always get a EXEC_BAD_ACCESS because all shapes in shapes array are null.

How can I check if an Object2D is null?

I get the exception here:

for(Object2D* obj in shapes)
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T13:43:11+00:00Added an answer on May 23, 2026 at 1:43 pm

    arrayWithCapacity returns autoreleased object, so you must retain it to make sure it won’t get deallocated prematurely:

    shapes = [[NSMutableArray alloc] initWithCapacity:numShapes];
    

    or

    // .h file
    @property (nonatomic, retain) NSMutableArray *shapes;
    // .m file
    @synthesize shapes;
    // your init method
    self.shapes = [NSMutableArray arrayWithCapacity:numShapes];
    

    For the latter solution you need to declare property with retain attribute for shapes ivar.

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