I’m developing an iPhone app that uses the network. The iPhone communicate with my server via HTTP request and should work on WiFi and 3G.
I currently use NSURLConnection initWithRequest to send async requests to my server and get responses (but I will soon move to work with ASIHTTPRequest library)
I understood that with this kind of apps(apps that requires internet connection) I should (must?) use Reachability.
After searching the web and looking at Apple’s Reachability example code i still don’t understand some basic stuff:
What is the main purposes of Reachability?
In apple’s example they detect network issues with the host, WiFi and 3G and present the user with an appropriate message.
Is this the main purpose of Reachability, to show the user a message?
Or do I need to use it for other more practical scenarios? For example if NSURLConnaction request has failed do I need to use Reachability somehow to resend the request?
What is the proper use of Reachability?
Is it common to use only one instance when app launch, and then listen to network changes? Or should I check myself the reachability status before every network request?
Is it enough to use reachabilityWithHostName or do I need also reachabilityForLocalWiFi and reachabilityForInternetConnection?
One more thing, I understood apple can reject apps that use the network and don’t use Reachability.
What are the “must” do methods I should implement?
Will it be enough to just notify the user that currently there is no internet?
Reachabilityis a network helper utility class, its used to get various informations about the connection statusReachability is used to query the network status, and to register your listeners to get informed when connectivity changes.
No, its main usage is to test if there is Internet connectivity, or to get notified if the connectivity changes
Yes, you could use it. For example, what I normally do in my project is to save all the requests that have been made to a remote server.
Let’s say I want to download 10 files. When any file fails the download process due to no Internet connection, I save them to an array of failed downloads.
Then, when Reachability informs me that the Internet connection has been restored, I iterate through this array and start the download process again.
It depends, on your patterns and needs.
Yes, that is what I do. In my projects, I only have 1 instance of a download manager class, and this class has the only alive instance of Reachability.
You can do that without having multiple instance of Reachability classes. What I normally do is to have a method inside my download manager that tells me using Reachability if there is connection or not.
I’m not sure about this one, but what I normally do is to test connectivity on all the means. I don’t differentiate between 3G or WiFi, but there are some implementations where this info (WiFi or 3G) could be useful.