Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3634030
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T00:43:42+00:00 2026-05-19T00:43:42+00:00

I’m developing C++ OpenGL code in Windows using Visual Studio 2008. I can’t for

  • 0

I’m developing C++ OpenGL code in Windows using Visual Studio 2008. I can’t for the life of me understand why none of the integer functions work. I’ll try using glVertex2i(2,2) but all I get is a black screen, I’ve also tried this with glrecti but I have had the same result.

When I use the floating point functions, they work. glVertex2f(.5,.5) and glRectf(1,2,3,4) work fine. I just can’t figure out what is going wrong, what I have missed. People have obviously used glVertex2i before and had it work.

The simple code I’ve been working off of is this:

#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h> 
#include <gl/glut.h>

void draw(){   
  glClearColor(0,0,0,1);
  glClear( GL_COLOR_BUFFER_BIT );
  glColor3f(1, 1, 1); 
  glBegin(GL_LINES);
  glVertex2i(100,100);  
  glVertex2i(200,200);
  glEnd();
  glFlush(); 
}

int main(int argc, char** argv){   
  glutInit(&argc, argv);  
  glutInitWindowSize(600, 600);
  glutCreateWindow("My first OpenGL program");    
  glutDisplayFunc(draw);  
  glutMainLoop();
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T00:43:42+00:00Added an answer on May 19, 2026 at 12:43 am

    Your code doesn’t set any projection matrices, so passing values outside [-1, 1] is drawing outside of the viewport. That’s why integer functions “don’t work”.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.