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Home/ Questions/Q 9290705
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T20:28:54+00:00 2026-06-18T20:28:54+00:00

I’m developing some puzzle games, and I thought I’d choose Java because I’d get

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I’m developing some puzzle games, and I thought I’d choose Java because I’d get less compatibility issues to deal with. But before I ‘jump’, I just want to make sure it is the reasonable choice.

So does anyone know of a good framework for building GUI puzzle games in Java?
I’ve done some googling and saw some game-engine frameworks out there, but I don’t think the kind of games of doing need a game engine (though I could be wrong, because I am not a game-programmer). From my limited understanding, for building puzzles, I’d just need some nice GUI (preferably not the old-fashion Swing components!)

And to elaborate, I do not need fancy 3D GUI. Just something like this is sufficient.
On the top of my head, I don’t remember how Java’s pure Swing API could do something like that. (Note the pieces are pluggable to one another.)

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  1. Editorial Team
    Editorial Team
    2026-06-18T20:28:55+00:00Added an answer on June 18, 2026 at 8:28 pm

    Pretty much any GUI framework will have the ability to create a puzzle layout like you describe. Although you probably won’t find ready-made puzzle piece components in a GUI toolkit, you can almost always use some kind of canvas and image drawing primitives to draw exactly what you want. I have in the past used Swing to create a GUI that is all custom and doesn’t look like a Swing app (see http://free15c.com, the code itself is on GitHub).

    It’s unlikely that you would need (or want) a full game engine framework. There is more than enough capability in the standard GUI libraries to do this.

    Finally, as I mentioned above in a comment, for maximum compatibility with devices of all shapes and sizes, you might consider using an HTML/Javascript implementation. This kind of click-and-drag moving images about would be pretty straightforward.

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