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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:02:14+00:00 2026-05-14T15:02:14+00:00

I’m developing what it’s turning into a cross-platform 2D Game Engine, my initial platform

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I’m developing what it’s turning into a “cross-platform” 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open.

My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can’t decide which one to use as my Physics Middleware.

Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used.
Chipmunk is C , and Box2D is C++, but I’ve heard the API’s of Box2D are much worse than chipmunk’s API’s.

For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave).

I value:

1) Good API's
2) Easy to integrate.
3) Portability.

And of course if you notice anything else, I would love to hear it.

Which one do you think that would fit my needs better ?

EDIT: I ended up writing an article about my particular choice, you can find it here

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:02:15+00:00Added an answer on May 14, 2026 at 3:02 pm

    You are right, chipmunk has been developed improving a lot of the places where Box2D falls down.

    However, Box2D is definitely the more established platform and from my personal experience when making the decision of which engine to use, I found that Box2D had a much larger community following, so was easier to learn by example.

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