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Home/ Questions/Q 5840105
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T11:41:29+00:00 2026-05-22T11:41:29+00:00

I’m doing a article about GPU speed up in cluster environment To do that,

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I’m doing a article about GPU speed up in cluster environment
To do that, I’m programming in CUDA, that is basically a c++ extension.
But, as I’m a c# developer I don’t know the particularities of c++.

There is some concern about logging elapsed time? Some suggestion or blog to read.

My initial idea is make a big loop and run the program several times. 50 ~ 100, and log every elapsed time to after make some graphics of velocity.

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  1. Editorial Team
    Editorial Team
    2026-05-22T11:41:29+00:00Added an answer on May 22, 2026 at 11:41 am

    Standard functions such as time often have a very low resolution. And yes, a good way to get around this is to run your test many times and take an average. Note that the first few times may be extra-slow because of hidden start-up costs – especially when using complex resources like GPUs.

    For platform-specific calls, take a look at QueryPerformanceCounter on Windows and CFAbsoluteTimeGetCurrent on OS X. (I’ve not used POSIX call clock_gettime but that might be worth checking out.)

    Measuring GPU performance is tricky because GPUs are remote processing units running separate instructions – often on many parallel units. You might want to visit Nvidia’s CUDA Zone for a variety of resources and tools to help measure and optimize CUDA code. (Resources related to OpenCL are also highly relevant.)

    Ultimately, you want to see how fast your results make it to the screen, right? For that reason, a call to time might well suffice for your needs.

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