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Home/ Questions/Q 7404545
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T05:16:14+00:00 2026-05-29T05:16:14+00:00

I’m doing a little beginner c++ program based on the game of snap. When

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I’m doing a little beginner c++ program based on the game of snap.

When i output the card objects to the console, because of the computers processing speed naturally, a whole list of the cards that were dealt just appears. I thought it might be nice if i could put a pause between each card deal so that a human could actually observe each card being dealt. Since i’m always working on both Linux and Windows and already had < ctime > included i came up with this little solution:

for(;;){
            if( (difftime(time(0),lastDealTime)) > 0.5f){ //half second passed
                cout << currentCard <<endl;
                lastDealTime = time(0);
                break;
            }
        }

At first i thought it had worked but then when i tried to speed up the dealing process later i realised that changing the control value of 0.5 (i was aiming for a card deal every half a second) didn’t seem to have any effect.. i tried changing it to deal every 0.05 seconds and it made no difference, cards still seemed to be output every second i would guess.

Any observations as to why this wouldn’t be working? Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-29T05:16:14+00:00Added an answer on May 29, 2026 at 5:16 am

    time() and difftime() have a resolution of a second, to there’s no
    way to use them to manage intervals of less than a second; even for
    intervals of a second, they’re not usable, since the jitter may be up to
    a second as well.

    In this case, the solution is to define some sort of timer class, with a
    system independent interface in the header file, but system dependent
    source files; depending on the system, you compile one source file or
    the other. Both Windows and Linux do have ways of managing time with
    higher resolution.

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