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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T18:27:54+00:00 2026-05-15T18:27:54+00:00

I’m doing a program that needs send and receive data over the network. I

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I’m doing a program that needs send and receive data over the network. I never dealt with object serialization. I readed about some recommendations about Boost and Google Protocol Buffers. For use in Linux which is the best?

If you know some other I will appreciate your help.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-15T18:27:55+00:00Added an answer on May 15, 2026 at 6:27 pm

    I’ve used Boost.Serialization to serialize objects and transmit them over a socket. It’s a very flexible library, objects can be serialized intrusively if you have access to them

    class Foo
    {
    public:
        template<class Archive>
        void serialize(Archive& ar, const unsigned int version)
        {
            ar & _foo;
            ar & _bar;
        }
    
        int _foo;
        int _bar;
    };
    

    or non-intrusively if you don’t have access to the object you need to serialize

    namespace boost {
    namespace serialization {
    
    template<class Archive>
    void serialize(Archive& ar, Foo& f, const unsigned int version)
    {
        ar & f._foo;
        ar & f._bar;
    }
    
    } // namespace serialization
    } // namespace boost
    

    There are tricks to serialize Foo if it does not expose its members (_foo and _bar here), the documentation explains this quite well. To serialize Foo, you use an object in the boost::archive namespace: text, binary, or xml.

    std::stringstream ss;
    boost::archive::text_oarchive ar( ss );
    Foo foo;
    foo._foo = 1;
    foo._bar = 2;
    ar << foo;
    

    reconstructing the archive into a Foo object is done like so

    boost::archive::text_iarchive ar( ss );
    Foo foo
    ar >> foo;
    

    Note this example is fairly trivial, and obviously when you introduce a network you’ll be using sockets and buffers.

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