I’m doing a small game on Android 2.3.3 and I want to use openGLES. My question is whether I can GLSurfaceView and TextView, Button in the same layout. My layout xml file is as the following
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:gravity="center_horizontal" >
<com.ecnu.sei.manuzhang.nim.GameView
android:id="@+id/game_view"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_margin="20dip"
android:layout_weight="1"
/>
<TextView
android:id="@+id/info_turn"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
android:layout_marginBottom="10dip"
/>
<Button
android:id="@+id/next_turn"
android:text="@string/button_text"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="20dip"
android:layout_marginRight="20dip"
/>
When GameView extends GLSurfaceView there will be errors java.lang.NoSuchMethodException: GameView(Context,AttributeSet) but GameView extends GLSurfaceView will do.
If not, is there a way to put those widgets together?
Thx in advance
When extending
Viewor in this caseGLSurfaceViewyou might need to place the correct constructor.In your case you are missing this one:
You can check how it’s done inside cocos2d-x with the Cocos2dxGLSurfaceView.