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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T09:13:09+00:00 2026-06-14T09:13:09+00:00

Im doing collision detection in a game. All the surfaces are orthagonal so I

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Im doing collision detection in a game.
All the surfaces are orthagonal so I only need to determine which face of an obstacle my moving object has collided with.
I have the rectangle defining the intersection of the two objects and the vector representing the moving objects speed and direction of movement.

I reckon I need to translate the intersection rectangle along my moving objects vector until the intersection becomes a line, then I’ll know which face was collided with 1st.

I have no idea how to do this mathematically of programatically however
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  1. Editorial Team
    Editorial Team
    2026-06-14T09:13:10+00:00Added an answer on June 14, 2026 at 9:13 am

    Actually I may have figured it out…

    • Find the point on the intersection rectangle that isnt on the objects
      rectangle

    • draw a line from there in the vectors direction

    • whatever side it intersects with is the side that collided 1st
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