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Home/ Questions/Q 7524573
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T03:06:44+00:00 2026-05-30T03:06:44+00:00

I’m doing some recursive parsing. Currently I have a fake stack, where I store

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I’m doing some recursive parsing.

Currently I have a fake stack, where I store states for my finite state machine, so as I drill down recursively I push the state I was in, and pop it later after I’ve finished processing the recursive bit of text.

Would it be faster to have a ‘state id’ stack like:

 int* stack = 0
 int top = 0;
 // ...
 // drill down bit
 if (stack == 0)
     stack = (int*)malloc(STACK_JUMP_SIZE);
 else if (top % STACK_JUMP_SIZE == 0)
     stack = (int*)realloc(stack, (top+STACK_JUMP_SIZE) * sizeof(int));
 stack[top++] = currentState;
 // ...
 // pop up later
 {currentState = stack[--top]; {
 if (top == 0) {
     free(stack);
     stack = 0;
 } else if ((top+1) % STACK_JUMP_SIZE == 0) {
     stack = (int*)realloc(stack, (top+1)*sizeof(int));
 }

Or would it be faster to split the thing up into proper functions and let C++ worry about the stack.

(I know someone’s gonna tell me ‘that’s C, it’s not c++’, so I pre-emptively answer, my program’s c++ but has a lot of c in it).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T03:06:45+00:00Added an answer on May 30, 2026 at 3:06 am

    It depends on the implementation—there’s no way to say in advance.
    On a machine where function calls are cheap (e.g. SPARC), the function
    stack would probably be faster, but even there, issues like localisation
    intervene. (The machine stack takes more room, because it stacks more
    information, than your simulated stack.) I’d split the thing up into
    proper recursive functions, and only try manual stack management if this
    proves to be a bottleneck. Unless… Manual stack management does have
    one important advantage: error handling. Machine stack overflow is
    undefined behavior: if malloc or realloc return a null pointer, you
    can at least report the error cleanly.

    If you do simulate the stack, you should consider using std::vector,
    and not malloc/realloc/free. It will save you if there is an
    exception, and it is also likely to be a little bit faster. If you can
    set an upper limit to the stack size, and it’s not unreasonably big,
    declaring the stack as a C style array on the stack would be even
    faster.

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