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Home/ Questions/Q 9111125
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T03:25:57+00:00 2026-06-17T03:25:57+00:00

Im doing this simple game and decided to manage the buffer and texture ids

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Im doing this simple game and decided to manage the buffer and texture ids myself (unsigned ints). The reason doesn’t matter much since we are capable of doing so, i have my reasons.

But then this weird question came to mind.
Should i use a different counter for texture and vbo IDs?
Is it valid for a Texture ID and VBO ID to use the same “name” or some sort of collision happens?

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  1. Editorial Team
    Editorial Team
    2026-06-17T03:25:58+00:00Added an answer on June 17, 2026 at 3:25 am

    The only OpenGL objects that share name spaces are shader and program objects. So textures and buffer objects do not share the same name space.

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