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Home/ Questions/Q 8098771
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:10:50+00:00 2026-06-05T22:10:50+00:00

I’m doing two animations on the same UIImageView, using blocks. Animations are not quite

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I’m doing two animations on the same UIImageView, using blocks. Animations are not quite back to back, but almost; there is some logic inbetween.

  • animate UIImageView from one location on the view to another.
  • execute logic that determines whether image is allowed to stay there
  • if not allowed, undo the animation (UIImageView springs back to original location)

If I implement this as above, only the second animation shows (this is normal behavior from what I understand). If I nest the logic and the second animation block inside the completion block of the first, I see both animations, but there’s a fair amount of code to jam into that completion block and it just seems ugly and out of place.

In the non-nested configuration, why does iOS want to cut short the previous animations and execute only the final one, and how can I force it to wait on the first one before going to the next? I don’t think it needs to block the main thread or “sit and spin” in a completion block; I just want all animations to be shown. Tried adding delay to second animation to no avail.

Is this a job for CAKeyframeAnimation?

// first animation

[UIView animateWithDuration:0.5
                      delay:0.0
                    options: UIViewAnimationCurveLinear
                 animations:^{movingColor.center = newCenter;
                     movingColor.transform = scaleTransform;}
                 completion:^(BOOL finished){ NSLog(@"forward animation done");}];

if (/* ...color is allowed at that location */) {

    // do some stuff

} else {

    // undo the animation

    [UIView animateWithDuration:0.5
                          delay:0.0
                        options: UIViewAnimationCurveLinear
                     animations:^{movingColor.center = origCenter;
                         movingColor.transform = scaleTransform;}
                     completion:^(BOOL finished){ NSLog(@"back animation done");}];
}
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  1. Editorial Team
    Editorial Team
    2026-06-05T22:10:51+00:00Added an answer on June 5, 2026 at 10:10 pm

    The second animation should be done conditionally inside the first’s completion block. Putting it into a function will make it more readable.

    - (void)moveColor:(UIView *)view to:(CGPoint)center delay:(NSTimeInterval)delay completion:(void (^)(BOOL finished))complete {
    
        [UIView animateWithDuration:0.5 delay:delay options:UIViewAnimationCurveLinear animations:^{
            view.center = center;
            view.transform = scaleTransform;  // probably don't need this
        } completion:completion];
    }
    

    This way your logic can be separate from the animation code

    - (void)someMethod {
    
        [self moveColor:movingColor to:newCenter delay:0.0 completion:^(BOOL finished) {
            if (/*it can stay*/) {
                // stuff
            } else {
                [self moveColor:movingColor to:origCenter delay:2.0 completion:^(BOOL finished) {}];
            }
        }];
    }
    
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